﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DiceEngine
{
    public class Player
    {
        public Player()
        {

        }
        public Player(string playerName)
        {
            Name = playerName;
        }
        public string Name { get; set; }
        public int Score { get; set; }
        public List<DiceFace> Brains = new List<DiceFace>();
        public List<DiceFace> Shotguns = new List<DiceFace>();
    }
    class Program
    {
        public static List<Player> GetPlayers()
        {
            List<Player> players = new List<Player>();
            return players;
        }
        static void Main()
        {
            Console.Out.WriteLine("How Many Players?");
            int numPlayers = Convert.ToInt32(Console.ReadLine());

            List<Player> players = GetPlayers();
            for (int i = 1; i <= numPlayers; i++)
            {
                Console.Out.WriteLine(" --- Please Enter a name for Player {0}: ---", i);
                var player = new Player(Console.ReadLine()) { Score = 0 };
                players.Add(player);
            }
            StartGame();
        }
        private static void StartGame()
        {
            
        }
    }
}
